|
|
|
|
=pod
|
|
|
|
|
|
|
|
|
|
LuaJIT
|
|
|
|
|
|
|
|
|
|
=head1 FFI Tutorial
|
|
|
|
|
|
|
|
|
|
=over
|
|
|
|
|
|
|
|
|
|
=item * LuaJIT
|
|
|
|
|
|
|
|
|
|
=over
|
|
|
|
|
|
|
|
|
|
=item * Download E<rchevron>
|
|
|
|
|
|
|
|
|
|
=item * Installation
|
|
|
|
|
|
|
|
|
|
=item * Running
|
|
|
|
|
|
|
|
|
|
=back
|
|
|
|
|
|
|
|
|
|
=item * Extensions
|
|
|
|
|
|
|
|
|
|
=over
|
|
|
|
|
|
|
|
|
|
=item * FFI Library
|
|
|
|
|
|
|
|
|
|
=over
|
|
|
|
|
|
|
|
|
|
=item * FFI Tutorial
|
|
|
|
|
|
|
|
|
|
=item * ffi.* API
|
|
|
|
|
|
|
|
|
|
=item * FFI Semantics
|
|
|
|
|
|
|
|
|
|
=back
|
|
|
|
|
|
|
|
|
|
=item * jit.* Library
|
|
|
|
|
|
|
|
|
|
=item * Lua/C API
|
|
|
|
|
|
|
|
|
|
=item * Profiler
|
|
|
|
|
|
|
|
|
|
=back
|
|
|
|
|
|
|
|
|
|
=item * Status
|
|
|
|
|
|
|
|
|
|
=over
|
|
|
|
|
|
|
|
|
|
=item * Changes
|
|
|
|
|
|
|
|
|
|
=back
|
|
|
|
|
|
|
|
|
|
=item * FAQ
|
|
|
|
|
|
|
|
|
|
=item * Performance E<rchevron>
|
|
|
|
|
|
|
|
|
|
=item * Wiki E<rchevron>
|
|
|
|
|
|
|
|
|
|
=item * Mailing List E<rchevron>
|
|
|
|
|
|
|
|
|
|
=back
|
|
|
|
|
|
|
|
|
|
This page is intended to give you an overview of the features of the
|
|
|
|
|
FFI library by presenting a few use cases and guidelines.
|
|
|
|
|
|
|
|
|
|
This page makes no attempt to explain all of the FFI library, though.
|
|
|
|
|
You'll want to have a look at the ffi.* API function reference and the
|
|
|
|
|
FFI semantics to learn more.
|
|
|
|
|
|
|
|
|
|
=head2 Loading the FFI Library
|
|
|
|
|
|
|
|
|
|
The FFI library is built into LuaJIT by default, but it's not loaded
|
|
|
|
|
and initialized by default. The suggested way to use the FFI library is
|
|
|
|
|
to add the following to the start of every Lua file that needs one of
|
|
|
|
|
its functions:
|
|
|
|
|
|
|
|
|
|
local ffi = require("ffi")
|
|
|
|
|
|
|
|
|
|
Please note this doesn't define an C<ffi> variable in the table of
|
|
|
|
|
globals E<mdash> you really need to use the local variable. The
|
|
|
|
|
C<require> function ensures the library is only loaded once.
|
|
|
|
|
|
|
|
|
|
Note: If you want to experiment with the FFI from the interactive
|
|
|
|
|
prompt of the command line executable, omit the C<local>, as it doesn't
|
|
|
|
|
preserve local variables across lines.
|
|
|
|
|
|
|
|
|
|
=head2 Accessing Standard System Functions
|
|
|
|
|
|
|
|
|
|
The following code explains how to access standard system functions. We
|
|
|
|
|
slowly print two lines of dots by sleeping for 10 milliseconds after
|
|
|
|
|
each dot:
|
|
|
|
|
|
|
|
|
|
Â
|
|
|
|
|
â
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¡
|
|
|
|
|
â¢
|
|
|
|
|
â£
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¤
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¥local ffi = require("ffi")
|
|
|
|
|
ffi.cdef[[
|
|
|
|
|
void Sleep(int ms);
|
|
|
|
|
int poll(struct pollfd *fds, unsigned long nfds, int timeout);
|
|
|
|
|
]]
|
|
|
|
|
|
|
|
|
|
local sleep
|
|
|
|
|
if ffi.os == "Windows" then
|
|
|
|
|
function sleep(s)
|
|
|
|
|
ffi.C.Sleep(s*1000)
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
function sleep(s)
|
|
|
|
|
ffi.C.poll(nil, 0, s*1000)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
for i=1,160 do
|
|
|
|
|
io.write("."); io.flush()
|
|
|
|
|
sleep(0.01)
|
|
|
|
|
end
|
|
|
|
|
io.write("\n")
|
|
|
|
|
|
|
|
|
|
Here's the step-by-step explanation:
|
|
|
|
|
|
|
|
|
|
This defines the C library functions we're going to use. The part
|
|
|
|
|
inside the double-brackets (in green) is just standard C syntax. You
|
|
|
|
|
can usually get this info from the C header files or the documentation
|
|
|
|
|
provided by each C library or C compiler.
|
|
|
|
|
|
|
|
|
|
The difficulty we're facing here, is that there are different standards
|
|
|
|
|
to choose from. Windows has a simple C<Sleep()> function. On other
|
|
|
|
|
systems there are a variety of functions available to achieve
|
|
|
|
|
sub-second sleeps, but with no clear consensus. Thankfully C<poll()>
|
|
|
|
|
can be used for this task, too, and it's present on most non-Windows
|
|
|
|
|
systems. The check for C<ffi.os> makes sure we use the Windows-specific
|
|
|
|
|
function only on Windows systems.
|
|
|
|
|
|
|
|
|
|
Here we're wrapping the call to the C function in a Lua function. This
|
|
|
|
|
isn't strictly necessary, but it's helpful to deal with system-specific
|
|
|
|
|
issues only in one part of the code. The way we're wrapping it ensures
|
|
|
|
|
the check for the OS is only done during initialization and not for
|
|
|
|
|
every call.
|
|
|
|
|
|
|
|
|
|
A more subtle point is that we defined our C<sleep()> function (for the
|
|
|
|
|
sake of this example) as taking the number of seconds, but accepting
|
|
|
|
|
fractional seconds. Multiplying this by 1000 gets us milliseconds, but
|
|
|
|
|
that still leaves it a Lua number, which is a floating-point value.
|
|
|
|
|
Alas, the C<Sleep()> function only accepts an integer value. Luckily
|
|
|
|
|
for us, the FFI library automatically performs the conversion when
|
|
|
|
|
calling the function (truncating the FP value towards zero, like in C).
|
|
|
|
|
|
|
|
|
|
Some readers will notice that C<Sleep()> is part of C<KERNEL32.DLL> and
|
|
|
|
|
is also a C<stdcall> function. So how can this possibly work? The FFI
|
|
|
|
|
library provides the C<ffi.C> default C library namespace, which allows
|
|
|
|
|
calling functions from the default set of libraries, like a C compiler
|
|
|
|
|
would. Also, the FFI library automatically detects C<stdcall>
|
|
|
|
|
functions, so you don't need to declare them as such.
|
|
|
|
|
|
|
|
|
|
The C<poll()> function takes a couple more arguments we're not going to
|
|
|
|
|
use. You can simply use C<nil> to pass a C<NULL> pointer and C<0> for
|
|
|
|
|
the C<nfds> parameter. Please note that the number C<0> I<does not
|
|
|
|
|
convert to a pointer value>, unlike in C++. You really have to pass
|
|
|
|
|
pointers to pointer arguments and numbers to number arguments.
|
|
|
|
|
|
|
|
|
|
The page on FFI semantics has all of the gory details about conversions
|
|
|
|
|
between Lua objects and C types. For the most part you don't have to
|
|
|
|
|
deal with this, as it's performed automatically and it's carefully
|
|
|
|
|
designed to bridge the semantic differences between Lua and C.
|
|
|
|
|
|
|
|
|
|
Now that we have defined our own C<sleep()> function, we can just call
|
|
|
|
|
it from plain Lua code. That wasn't so bad, huh? Turning these boring
|
|
|
|
|
animated dots into a fascinating best-selling game is left as an
|
|
|
|
|
exercise for the reader. :-)
|
|
|
|
|
|
|
|
|
|
=head2 Accessing the zlib Compression Library
|
|
|
|
|
|
|
|
|
|
The following code shows how to access the zlib compression library
|
|
|
|
|
from Lua code. We'll define two convenience wrapper functions that take
|
|
|
|
|
a string and compress or uncompress it to another string:
|
|
|
|
|
|
|
|
|
|
Â
|
|
|
|
|
â
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¡
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¢
|
|
|
|
|
|
|
|
|
|
â£
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¤
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¥
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¦local ffi = require("ffi")
|
|
|
|
|
ffi.cdef[[
|
|
|
|
|
unsigned long compressBound(unsigned long sourceLen);
|
|
|
|
|
int compress2(uint8_t *dest, unsigned long *destLen,
|
|
|
|
|
const uint8_t *source, unsigned long sourceLen, int level);
|
|
|
|
|
int uncompress(uint8_t *dest, unsigned long *destLen,
|
|
|
|
|
const uint8_t *source, unsigned long sourceLen);
|
|
|
|
|
]]
|
|
|
|
|
local zlib = ffi.load(ffi.os == "Windows" and "zlib1" or "z")
|
|
|
|
|
|
|
|
|
|
local function compress(txt)
|
|
|
|
|
local n = zlib.compressBound(#txt)
|
|
|
|
|
local buf = ffi.new("uint8_t[?]", n)
|
|
|
|
|
local buflen = ffi.new("unsigned long[1]", n)
|
|
|
|
|
local res = zlib.compress2(buf, buflen, txt, #txt, 9)
|
|
|
|
|
assert(res == 0)
|
|
|
|
|
return ffi.string(buf, buflen[0])
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function uncompress(comp, n)
|
|
|
|
|
local buf = ffi.new("uint8_t[?]", n)
|
|
|
|
|
local buflen = ffi.new("unsigned long[1]", n)
|
|
|
|
|
local res = zlib.uncompress(buf, buflen, comp, #comp)
|
|
|
|
|
assert(res == 0)
|
|
|
|
|
return ffi.string(buf, buflen[0])
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Simple test code.
|
|
|
|
|
local txt = string.rep("abcd", 1000)
|
|
|
|
|
print("Uncompressed size: ", #txt)
|
|
|
|
|
local c = compress(txt)
|
|
|
|
|
print("Compressed size: ", #c)
|
|
|
|
|
local txt2 = uncompress(c, #txt)
|
|
|
|
|
assert(txt2 == txt)
|
|
|
|
|
|
|
|
|
|
Here's the step-by-step explanation:
|
|
|
|
|
|
|
|
|
|
This defines some of the C functions provided by zlib. For the sake of
|
|
|
|
|
this example, some type indirections have been reduced and it uses the
|
|
|
|
|
pre-defined fixed-size integer types, while still adhering to the zlib
|
|
|
|
|
API/ABI.
|
|
|
|
|
|
|
|
|
|
This loads the zlib shared library. On POSIX systems it's named
|
|
|
|
|
C<libz.so> and usually comes pre-installed. Since C<ffi.load()>
|
|
|
|
|
automatically adds any missing standard prefixes/suffixes, we can
|
|
|
|
|
simply load the C<"z"> library. On Windows it's named C<zlib1.dll> and
|
|
|
|
|
you'll have to download it first from the E<rchevron> zlib site. The
|
|
|
|
|
check for C<ffi.os> makes sure we pass the right name to C<ffi.load()>.
|
|
|
|
|
|
|
|
|
|
First, the maximum size of the compression buffer is obtained by
|
|
|
|
|
calling the C<zlib.compressBound> function with the length of the
|
|
|
|
|
uncompressed string. The next line allocates a byte buffer of this
|
|
|
|
|
size. The C<[?]> in the type specification indicates a variable-length
|
|
|
|
|
array (VLA). The actual number of elements of this array is given as
|
|
|
|
|
the 2nd argument to C<ffi.new()>.
|
|
|
|
|
|
|
|
|
|
This may look strange at first, but have a look at the declaration of
|
|
|
|
|
the C<compress2> function from zlib: the destination length is defined
|
|
|
|
|
as a pointer! This is because you pass in the maximum buffer size and
|
|
|
|
|
get back the actual length that was used.
|
|
|
|
|
|
|
|
|
|
In C you'd pass in the address of a local variable (C<&buflen>). But
|
|
|
|
|
since there's no address-of operator in Lua, we'll just pass in a
|
|
|
|
|
one-element array. Conveniently it can be initialized with the maximum
|
|
|
|
|
buffer size in one step. Calling the actual C<zlib.compress2> function
|
|
|
|
|
is then straightforward.
|
|
|
|
|
|
|
|
|
|
We want to return the compressed data as a Lua string, so we'll use
|
|
|
|
|
C<ffi.string()>. It needs a pointer to the start of the data and the
|
|
|
|
|
actual length. The length has been returned in the C<buflen> array, so
|
|
|
|
|
we'll just get it from there.
|
|
|
|
|
|
|
|
|
|
Note that since the function returns now, the C<buf> and C<buflen>
|
|
|
|
|
variables will eventually be garbage collected. This is fine, because
|
|
|
|
|
C<ffi.string()> has copied the contents to a newly created (interned)
|
|
|
|
|
Lua string. If you plan to call this function lots of times, consider
|
|
|
|
|
reusing the buffers and/or handing back the results in buffers instead
|
|
|
|
|
of strings. This will reduce the overhead for garbage collection and
|
|
|
|
|
string interning.
|
|
|
|
|
|
|
|
|
|
The C<uncompress> functions does the exact opposite of the C<compress>
|
|
|
|
|
function. The compressed data doesn't include the size of the original
|
|
|
|
|
string, so this needs to be passed in. Otherwise no surprises here.
|
|
|
|
|
|
|
|
|
|
The code, that makes use of the functions we just defined, is just
|
|
|
|
|
plain Lua code. It doesn't need to know anything about the LuaJIT FFI
|
|
|
|
|
E<mdash> the convenience wrapper functions completely hide it.
|
|
|
|
|
|
|
|
|
|
One major advantage of the LuaJIT FFI is that you are now able to write
|
|
|
|
|
those wrappers I<in Lua>. And at a fraction of the time it would cost
|
|
|
|
|
you to create an extra C module using the Lua/C API. Many of the
|
|
|
|
|
simpler C functions can probably be used directly from your Lua code,
|
|
|
|
|
without any wrappers.
|
|
|
|
|
|
|
|
|
|
Side note: the zlib API uses the C<long> type for passing lengths and
|
|
|
|
|
sizes around. But all those zlib functions actually only deal with 32
|
|
|
|
|
bit values. This is an unfortunate choice for a public API, but may be
|
|
|
|
|
explained by zlib's history E<mdash> we'll just have to deal with it.
|
|
|
|
|
|
|
|
|
|
First, you should know that a C<long> is a 64 bit type e.g. on
|
|
|
|
|
POSIX/x64 systems, but a 32 bit type on Windows/x64 and on 32 bit
|
|
|
|
|
systems. Thus a C<long> result can be either a plain Lua number or a
|
|
|
|
|
boxed 64 bit integer cdata object, depending on the target system.
|
|
|
|
|
|
|
|
|
|
Ok, so the C<ffi.*> functions generally accept cdata objects wherever
|
|
|
|
|
you'd want to use a number. That's why we get a away with passing C<n>
|
|
|
|
|
to C<ffi.string()> above. But other Lua library functions or modules
|
|
|
|
|
don't know how to deal with this. So for maximum portability one needs
|
|
|
|
|
to use C<tonumber()> on returned C<long> results before passing them
|
|
|
|
|
on. Otherwise the application might work on some systems, but would
|
|
|
|
|
fail in a POSIX/x64 environment.
|
|
|
|
|
|
|
|
|
|
=head2 Defining Metamethods for a C Type
|
|
|
|
|
|
|
|
|
|
The following code explains how to define metamethods for a C type. We
|
|
|
|
|
define a simple point type and add some operations to it:
|
|
|
|
|
|
|
|
|
|
Â
|
|
|
|
|
â
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¡
|
|
|
|
|
|
|
|
|
|
â¢
|
|
|
|
|
|
|
|
|
|
â£
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
â¤
|
|
|
|
|
|
|
|
|
|
â¥local ffi = require("ffi")
|
|
|
|
|
ffi.cdef[[
|
|
|
|
|
typedef struct { double x, y; } point_t;
|
|
|
|
|
]]
|
|
|
|
|
|
|
|
|
|
local point
|
|
|
|
|
local mt = {
|
|
|
|
|
__add = function(a, b) return point(a.x+b.x, a.y+b.y) end,
|
|
|
|
|
__len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end,
|
|
|
|
|
__index = {
|
|
|
|
|
area = function(a) return a.x*a.x + a.y*a.y end,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
point = ffi.metatype("point_t", mt)
|
|
|
|
|
|
|
|
|
|
local a = point(3, 4)
|
|
|
|
|
print(a.x, a.y) --> 3 4
|
|
|
|
|
print(#a) --> 5
|
|
|
|
|
print(a:area()) --> 25
|
|
|
|
|
local b = a + point(0.5, 8)
|
|
|
|
|
print(#b) --> 12.5
|
|
|
|
|
|
|
|
|
|
Here's the step-by-step explanation:
|
|
|
|
|
|
|
|
|
|
This defines the C type for a two-dimensional point object.
|
|
|
|
|
|
|
|
|
|
We have to declare the variable holding the point constructor first,
|
|
|
|
|
because it's used inside of a metamethod.
|
|
|
|
|
|
|
|
|
|
Let's define an C<__add> metamethod which adds the coordinates of two
|
|
|
|
|
points and creates a new point object. For simplicity, this function
|
|
|
|
|
assumes that both arguments are points. But it could be any mix of
|
|
|
|
|
objects, if at least one operand is of the required type (e.g. adding a
|
|
|
|
|
point plus a number or vice versa). Our C<__len> metamethod returns the
|
|
|
|
|
distance of a point to the origin.
|
|
|
|
|
|
|
|
|
|
If we run out of operators, we can define named methods, too. Here the
|
|
|
|
|
C<__index> table defines an C<area> function. For custom indexing
|
|
|
|
|
needs, one might want to define C<__index> and C<__newindex>
|
|
|
|
|
I<functions> instead.
|
|
|
|
|
|
|
|
|
|
This associates the metamethods with our C type. This only needs to be
|
|
|
|
|
done once. For convenience, a constructor is returned by
|
|
|
|
|
C<ffi.metatype()>. We're not required to use it, though. The original C
|
|
|
|
|
type can still be used e.g. to create an array of points. The
|
|
|
|
|
metamethods automatically apply to any and all uses of this type.
|
|
|
|
|
|
|
|
|
|
Please note that the association with a metatable is permanent and
|
|
|
|
|
B<the metatable must not be modified afterwards!> Ditto for the
|
|
|
|
|
C<__index> table.
|
|
|
|
|
|
|
|
|
|
Here are some simple usage examples for the point type and their
|
|
|
|
|
expected results. The pre-defined operations (such as C<a.x>) can be
|
|
|
|
|
freely mixed with the newly defined metamethods. Note that C<area> is a
|
|
|
|
|
method and must be called with the Lua syntax for methods: C<a:area()>,
|
|
|
|
|
not C<a.area()>.
|
|
|
|
|
|
|
|
|
|
The C type metamethod mechanism is most useful when used in conjunction
|
|
|
|
|
with C libraries that are written in an object-oriented style. Creators
|
|
|
|
|
return a pointer to a new instance and methods take an instance pointer
|
|
|
|
|
as the first argument. Sometimes you can just point C<__index> to the
|
|
|
|
|
library namespace and C<__gc> to the destructor and you're done. But
|
|
|
|
|
often enough you'll want to add convenience wrappers, e.g. to return
|
|
|
|
|
actual Lua strings or when returning multiple values.
|
|
|
|
|
|
|
|
|
|
Some C libraries only declare instance pointers as an opaque C<void *>
|
|
|
|
|
type. In this case you can use a fake type for all declarations, e.g. a
|
|
|
|
|
pointer to a named (incomplete) struct will do: C<typedef struct
|
|
|
|
|
foo_type *foo_handle>. The C side doesn't know what you declare with
|
|
|
|
|
the LuaJIT FFI, but as long as the underlying types are compatible,
|
|
|
|
|
everything still works.
|
|
|
|
|
|
|
|
|
|
=head2 Translating C Idioms
|
|
|
|
|
|
|
|
|
|
Here's a list of common C idioms and their translation to the LuaJIT
|
|
|
|
|
FFI:
|
|
|
|
|
|
|
|
|
|
Idiom
|
|
|
|
|
|
|
|
|
|
C code
|
|
|
|
|
|
|
|
|
|
Lua code
|
|
|
|
|
|
|
|
|
|
Pointer dereference
|
|
|
|
|
|
|
|
|
|
C<int *p;>
|
|
|
|
|
|
|
|
|
|
x = *p;
|
|
|
|
|
|
|
|
|
|
*p = y;
|
|
|
|
|
|
|
|
|
|
x = B<p[0]>
|
|
|
|
|
|
|
|
|
|
B<p[0]> = y
|
|
|
|
|
|
|
|
|
|
Pointer indexing
|
|
|
|
|
|
|
|
|
|
C<int i, *p;>
|
|
|
|
|
|
|
|
|
|
x = p[i];
|
|
|
|
|
|
|
|
|
|
p[i+1] = y;
|
|
|
|
|
|
|
|
|
|
x = p[i]
|
|
|
|
|
|
|
|
|
|
p[i+1] = y
|
|
|
|
|
|
|
|
|
|
Array indexing
|
|
|
|
|
|
|
|
|
|
C<int i, a[];>
|
|
|
|
|
|
|
|
|
|
x = a[i];
|
|
|
|
|
|
|
|
|
|
a[i+1] = y;
|
|
|
|
|
|
|
|
|
|
x = a[i]
|
|
|
|
|
|
|
|
|
|
a[i+1] = y
|
|
|
|
|
|
|
|
|
|
C<struct>/C<union> dereference
|
|
|
|
|
|
|
|
|
|
C<struct foo s;>
|
|
|
|
|
|
|
|
|
|
x = s.field;
|
|
|
|
|
|
|
|
|
|
s.field = y;
|
|
|
|
|
|
|
|
|
|
x = s.field
|
|
|
|
|
|
|
|
|
|
s.field = y
|
|
|
|
|
|
|
|
|
|
C<struct>/C<union> pointer deref.
|
|
|
|
|
|
|
|
|
|
C<struct foo *sp;>
|
|
|
|
|
|
|
|
|
|
x = sp-E<gt>field;
|
|
|
|
|
|
|
|
|
|
sp-E<gt>field = y;
|
|
|
|
|
|
|
|
|
|
x = B<s.field>
|
|
|
|
|
|
|
|
|
|
B<s.field> = y
|
|
|
|
|
|
|
|
|
|
Pointer arithmetic
|
|
|
|
|
|
|
|
|
|
C<int i, *p;>
|
|
|
|
|
|
|
|
|
|
x = p + i;
|
|
|
|
|
|
|
|
|
|
y = p - i;
|
|
|
|
|
|
|
|
|
|
x = p + i
|
|
|
|
|
|
|
|
|
|
y = p - i
|
|
|
|
|
|
|
|
|
|
Pointer difference
|
|
|
|
|
|
|
|
|
|
C<int *p1, *p2;>
|
|
|
|
|
|
|
|
|
|
C<x = p1 - p2;>
|
|
|
|
|
|
|
|
|
|
C<x = p1 - p2>
|
|
|
|
|
|
|
|
|
|
Array element pointer
|
|
|
|
|
|
|
|
|
|
C<int i, a[];>
|
|
|
|
|
|
|
|
|
|
C<x = &a[i];>
|
|
|
|
|
|
|
|
|
|
C<x = B<a+i>>
|
|
|
|
|
|
|
|
|
|
Cast pointer to address
|
|
|
|
|
|
|
|
|
|
C<int *p;>
|
|
|
|
|
|
|
|
|
|
C<x = (intptr_t)p;>
|
|
|
|
|
|
|
|
|
|
x = tonumber(
|
|
|
|
|
|
|
|
|
|
ffi.cast("intptr_t",
|
|
|
|
|
|
|
|
|
|
p))
|
|
|
|
|
|
|
|
|
|
Functions with outargs
|
|
|
|
|
|
|
|
|
|
C<void foo(int *inoutlen);>
|
|
|
|
|
|
|
|
|
|
int len = x;
|
|
|
|
|
|
|
|
|
|
foo(&len);
|
|
|
|
|
|
|
|
|
|
y = len;
|
|
|
|
|
|
|
|
|
|
local len =
|
|
|
|
|
|
|
|
|
|
ffi.new("int[1]", x)
|
|
|
|
|
|
|
|
|
|
foo(len)
|
|
|
|
|
|
|
|
|
|
y = len[0]
|
|
|
|
|
|
|
|
|
|
Vararg conversions
|
|
|
|
|
|
|
|
|
|
C<int printf(char *fmt, ...);>
|
|
|
|
|
|
|
|
|
|
printf("%g", 1.0);
|
|
|
|
|
|
|
|
|
|
printf("%d", 1);
|
|
|
|
|
|
|
|
|
|
printf("%g", 1);
|
|
|
|
|
|
|
|
|
|
printf("%d",
|
|
|
|
|
|
|
|
|
|
B<ffi.new("int", 1)>)
|
|
|
|
|
|
|
|
|
|
=head2 To Cache or Not to Cache
|
|
|
|
|
|
|
|
|
|
It's a common Lua idiom to cache library functions in local variables
|
|
|
|
|
or upvalues, e.g.:
|
|
|
|
|
|
|
|
|
|
local byte, char = string.byte, string.char
|
|
|
|
|
local function foo(x)
|
|
|
|
|
return char(byte(x)+1)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
This replaces several hash-table lookups with a (faster) direct use of
|
|
|
|
|
a local or an upvalue. This is less important with LuaJIT, since the
|
|
|
|
|
JIT compiler optimizes hash-table lookups a lot and is even able to
|
|
|
|
|
hoist most of them out of the inner loops. It can't eliminate I<all> of
|
|
|
|
|
them, though, and it saves some typing for often-used functions. So
|
|
|
|
|
there's still a place for this, even with LuaJIT.
|
|
|
|
|
|
|
|
|
|
The situation is a bit different with C function calls via the FFI
|
|
|
|
|
library. The JIT compiler has special logic to eliminate I<all of the
|
|
|
|
|
lookup overhead> for functions resolved from a C library namespace!
|
|
|
|
|
Thus it's not helpful and actually counter-productive to cache
|
|
|
|
|
individual C functions like this:
|
|
|
|
|
|
|
|
|
|
local funca, funcb = ffi.C.funca, ffi.C.funcb -- Not helpful!
|
|
|
|
|
local function foo(x, n)
|
|
|
|
|
for i=1,n do funcb(funca(x, i), 1) end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
This turns them into indirect calls and generates bigger and slower
|
|
|
|
|
machine code. Instead you'll want to cache the namespace itself and
|
|
|
|
|
rely on the JIT compiler to eliminate the lookups:
|
|
|
|
|
|
|
|
|
|
local C = ffi.C -- Instead use this!
|
|
|
|
|
local function foo(x, n)
|
|
|
|
|
for i=1,n do C.funcb(C.funca(x, i), 1) end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
This generates both shorter and faster code. So B<don't cache C
|
|
|
|
|
functions>, but B<do> cache namespaces! Most often the namespace is
|
|
|
|
|
already in a local variable at an outer scope, e.g. from C<local lib =
|
|
|
|
|
ffi.load(...)>. Note that copying it to a local variable in the
|
|
|
|
|
function scope is unnecessary.
|
|
|
|
|
|
|
|
|
|
----
|
|
|
|
|
|
|
|
|
|
Copyright E<copy> 2005-2017 Mike Pall E<middot> Contact
|
|
|
|
|
|
|
|
|
|
=cut
|
|
|
|
|
|
|
|
|
|
#Pod::HTML2Pod conversion notes:
|
|
|
|
|
#From file ext_ffi_tutorial.html
|
|
|
|
|
# 22557 bytes of input
|
|
|
|
|
#Mon May 14 13:19:16 2018 agentzh
|
|
|
|
|
# No a_name switch not specified, so will not try to render <a name='...'>
|
|
|
|
|
# No a_href switch not specified, so will not try to render <a href='...'>
|
|
|
|
|
# Deleting phrasal "code" element (`tt_100) because it has super-phrasal elements (`br_33, `br_34) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_99) because it has super-phrasal elements (`br_31, `br_32) as children.
|
|
|
|
|
# Deleting phrasal "b" element (`b_8) because it has super-phrasal elements (`br_27, `br_28, `br_29) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_97) because it has super-phrasal elements (`br_27, `br_28, `br_29) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_96) because it has super-phrasal elements (`br_25, `br_26) as children.
|
|
|
|
|
# Deleting phrasal "b" element (`b_7) because it has super-phrasal elements (`br_22, `br_23) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_94) because it has super-phrasal elements (`br_22, `br_23) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_85) because it has super-phrasal elements (`br_18) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_84) because it has super-phrasal elements (`br_17) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_82) because it has super-phrasal elements (`br_15) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_81) because it has super-phrasal elements (`br_14) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_77) because it has super-phrasal elements (`br_12) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_76) because it has super-phrasal elements (`br_11) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_72) because it has super-phrasal elements (`br_9) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_71) because it has super-phrasal elements (`br_8) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_69) because it has super-phrasal elements (`br_6) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_68) because it has super-phrasal elements (`br_5) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_66) because it has super-phrasal elements (`br_3) as children.
|
|
|
|
|
# Deleting phrasal "code" element (`tt_65) because it has super-phrasal elements (`br_2) as children.
|